This project is my favorite from 2016. I used substance designer to add textures and a “dirt edges generator”. This gives a well defined object and allows it to simulate a cartoon style. Concept with K CXXXLeer Más "Fantasy House"
The legend of Zelda Majora’s mask character was modeled and sculpted with tools on Maya textured with Photoshop and rendered with Vray. Here a diferent passes of render: Diffuse Global Illumination Reflect Lighting Specular Ambient OcclusionLeer Más "The Legend of Zelda Skull Kid fan art"
This is my first 3D work as a student. It was made in Maya. This is a high poly model textured in Photoshop an Substance Designer. It was rendered in Vray. The final image was completed with Zdepth Map, vignetting and various dirty maps for the close ups. Presentation Main view Front close […]Leer Más "Marshall DSL 100H guitar AMP product design"